Auction Bridge               by  The United States Playing Card Company
 
Number of Players Number of Cards Game Play Skill Level
4 52
Easy - Complex

Luck - Skill

 There is no difference whatsoever between Auction Bridge and Contract Bridge except in the scoring. Whereas in Contract Bridge the declarer's tricks count toward game or slam only if he bid for them, in Auction Bridge the declarer's overtricks also count toward game or slam. Auction Bridge scoring is as follows:

Scoring. Provided the declarer has won at least the number of odd-tricks named in his contract, the declarer's side scores for each odd-trick won:

 

 

Game and Rubber. When a side scores, in one or more hands, 30 points or more for odd tricks, it has won a game and both sides start fresh on the next game. When a side has won two games, it wins the rubber and adds 250 points to its score.

Doubles and Redoubles. If a doubled contract is fulfilled, the declarer's side scores 50 bonus points plus 50 points for each odd trick in excess of the contract. If a redoubled contract is fulfilled, the declarer's side scores 100 bonus points plus 100 points for each odd trick in excess of the contract. These bonuses are in addition to the score for odd tricks, but do not count toward game.

Undertricks. For every trick by which the declarer falls short of the contract, the opponents score 50 points; if the contract is doubled, 100 points; if it is redoubled, 200 points.

 

Honors. The side that holds the majority of the trump honors (A, K, Q, J, 10), or of the aces at notrump, scores:

Slams. A side that wins 12 of the 13 tricks, regardless of the contract, scores 50 points for a small slam. A side that wins all 13 tricks, regardless of the contract, scores 100 points for grand slam.

Points for overtricks, undertricks, honors and slams do not count toward game. Only odd-tricks count toward game, and only when the declarer fulfills the contract.
 
Games Based on Bridge
Three-Hand Bridge
(Cutthroat)

Number of Players. Three people can play.

The Pack. The standard 52-card pack is used. (Two packs may be used as in Contract Bridge.)

Rank of Cards and Suits. As in Contract Bridge.

The Draw. Players draw for the deal and seats. High card deals.

The Shuffle and Cut. The player on the the dealer's left shuffles (the dealer may shuffle last), and the player on the dealer's right cuts.

The Deal. Four hands are dealt as in Contract Bridge. An extra or "dummy" hand is dealt between the players on the dealer's left and right.

The Bidding. The dealer bids first, and the bidding proceeds until any call is followed by two passes.

The Play. The highest bidder becomes the declarer. The other two players become defending partners for this deal, and the defender to the declarer's left makes the opening lead. The dummy is then spread out, face up, between the two defenders and play proceeds as in Contract Bridge.

Scoring. The Contract Bridge scoring table is used, although the game can be played utilizing Auction Bridge scoring. A separate score is kept for each player. If the declarer makes the contract, the points are scored to his credit. If the declarer is defeated, each of the opponents scores the full undertrick penalties. If either of the defenders hold honors, both defenders score for them. The rubber bonus in Three-Hand Bridge is as follows: The player winning two games receives 700 points if neither opponent has won a game, and 500 points if either opponent has won a game.

Settlement. Each player has his own scoring column, and each settles separately with the other two players, paying or collecting the difference in their scores rounded to the nearest 100 points, with 50 or more counting as 100.

 

Irregularities. During the auction, any improper double may be canceled by the player who is doubled, and thereafter neither opponent may double him at any contract. There is no penalty for any other improper call, which may be canceled by either opponent or condoned by agreement of both opponents. If a player improperly looks at any card in the dummy, he is barred from the auction thereafter. For the play of the hand, the rules and laws of Contract Bridge apply.

Trio

This variation was introduced by George S. Coffin.

Rank of Cards and Suits. As in Contract Bridge.

Players. The three players are designated as South, North, and East, and sit in those compass positions. South and North are partners against East and the dummy, which is in the West position.

Preliminaries. As in Three-Hand Bridge. After the deal the entire dummy hand is turned face up and is seen by all players during the bidding and play.

Bidding. South always bids first, then North, then East, and so on in rotation. Any player may become declarer, though East always plays the dummy.

Play. The player (which may be the dummy) on declarer's left makes the opening lead and play proceeds as in Contract Bridge.

Scoring. Score is kept as in Contract Bridge, with East and the dummy constituting one side and North-South the other. Hence, East wins or loses doubly, North and South each singly. After each rubber, the North player moves into the seat on his right and becomes South, and the previous South player becomes East.

Towie

This variation was introduced by Leonard Replogle of New York City.

Number of Players. Three people can play.

Rank of Cards and Suits. As in Contract Bridge.

Preliminaries. Four hands are dealt. The dealer then turns up six cards of the dummy hand opposite him.

Bidding and Play. The three players bid. High bidder becomes the declarer and after the opening lead (by the player on the declarer's left) the declarer turns up the rest of the dummy and places it opposite him. Play proceeds as in Bridge.

Scoring. Contract Bridge scoring may be used, but most players use special scoring in which down three, vulnerable, and doubled counts 1,000 (called a Towie). A separate scoring column is used for each player. If the declarer makes the contract, he scores the trick score plus 500 points for the game and 1,000 for the second (rubber) game. If the declarer is defeated, the other two players score the undertrick penalties.

Goulash. If a contract worth at least 100 trick-points is not reached, each player sorts his hand into suits. The hands are stacked; then the pack is cut, and the same dealer redeals the hands in three rounds, five, five, and three cards at a time. Six of dummy's cards are then turned face up, and the bidding begins again.

Two Notrump Doubled
This wild and amusing variation was suggested by Bridge great Alfred Sheinwold in his famous book "Five Weeks to Winning Bridge" (Simon & Schuster, 1959).

Number of Players. Three people can play.

Rank of Cards and Suits. As in Contract Bridge.

Bidding and Play. There is no bidding in this version. Each player in turn is the dealer, and the dealer is always the declarer at a contract of Two Notrump Doubled!

Scoring. The scores, of course, tend to run much higher than in regular Bridge. Each player has his own scoring column, and each settles separately with the other two players, paying or collecting the difference in their scores rounded to the nearest 100 points, with 50 or more counting as 100.

Tridge
Similar to Two Notrump Doubled, this equally wild variation of Bridge was devised by Joli Quentin Kansil.

Number of Players. Three people can play.

Rank of Cards and Suits. As in Contract Bridge.

Preliminaries. Each player in turn is the dealer, and four hands are dealt in a line without any one hand being assigned to any particular player. The dealer picks up the face-down hand of his choice and arranges it. The dealer then looks at the top four cards of each of the other three hands and picks one of these hands to be the dummy. The four cards of each of the other hands are not shown to any other player. The dealer then chooses which defender will get each of the two remaining hands. The other two players now sort their hands, and the play is ready to begin.

Bidding. There is no bidding. The dealer now selects the trump suit or notrump, and the final contract becomes three of that denomination redoubled!

The Play. The defender to the dealer's left makes the opening lead, the dummy hand is looked at and then spread by the dealer, and the play proceeds as in regular Contract Bridge.

Scoring. Each player has his own scoring column, and each settles separately with the two other players, paying or collecting the difference in their scores rounded to the nearest 100 points, with 50 or more counting as 100.

Honeymoon Bridge
(Two-Hand Bridge)

Number of Players. Two people can play.

The Pack. The standard 52-card pack is used.

Rank of Cards and Suits. As in Contract Bridge.

The Shuffle, Cut and Deal. Each player draws a card, and the player with the higher card deals first. Each player may shuffle, the dealer last, and the dealer's opponent must cut. The dealer gives each player 13 cards, one at a time, and places the remaining cards face down in the center of the table to form the stock.

The Play. The "receiver" (non-dealer) leads first. The opponent must follow suit, if possible. Play is at notrump, as in Contract Bridge. After each trick, each player draws a card from the stock, the winner of the previous trick drawing first and then leading to the next trick. Tricks won during this period have no scoring value.

Bidding and Final Play. When the last card of the stock has been drawn, the dealer may bid or pass. Bidding then proceeds as in Contract Bridge until a bid, double or redouble is followed by a pass. The player who does not make the final bid leads first, and thirteen tricks are played with or without a trump suit as determined by the final contract.

Scoring. Contract Bridge scoring is used, although the game can be played with Auction Bridge scoring.