Number
of players: 2 - 4
Type of Dominoes Used: Double 9
Type of Game: Blocking
Game
Additional equipment: A score sheet and one small marker per player
(i.e., penny, dried bean, poker chip, Puremco train markers)
To begin, pull out the 12-12 if playing
with a double-12 set (or the 9-9 if playing with a double-9 set) from
the deck. This domino is called the "engine" and will be the
centerpiece/starter for this game. Place the engine in the center of the
table. Shuffle the remaining dominoes face down.
Number of tiles drawn: 2 players draw 12 tiles each; 3 players draw 11;
4 players draw 10; 5 players draw 12; 6 players draw 11; 7 players draw
10; and 8 players draw 9. Additional players can play by adjusting this
numerical arrangement to fit.
Players draw their number of tiles with the remaining tiles set aside in
"bonepiles", to be drawn as needed later in the game.
The players then organize the tiles in their hands in a playable
progression beginning with the same number as the engine/centerpiece.
The tile ends must match and form a line to be ready to play as your
"personal train" when the game starts (example: 12-5, 5-7,
7-8, 8-11, 11-1, 1-9, and so on). When you are no longer able to line up
your tiles in a matching series, the leftover tiles are considered your
"extras" and will be used on the "Mexican Train" or
on other players' "personal trains" during the game. If you do
not draw a domino with an end that matches the engine/centerpiece tile,
you can begin the line in your hand with any domino that will make up
the longest line of end-matching tiles and the fewest "extras"
possible.
To begin the game, choose a player at random to play first and then
rotate the starters clockwise thereafter.
The first player must begin by either playing a matching tile from the
"line-up" in his hand onto the engine/centerpiece nearest him,
so beginning his "personal train", or by playing one of his
"extra" dominoes to be the first of the Mexican Train. This
Mexican Train is a line of "end-matching" dominoes that can
run around the edge of the table or at some side space convenient to all
players. The Mexican Train, one's own "personal train", and
other player's "personal trains" (when markered) are the
options that players can use to rid themselves of their tiles.
The Mexican Train begins with the first tile played by the player who
chooses to play a domino from his "extras". It must be a
domino whose end is the same as the engine/centerpiece. The train then
grows as others play on it, but it can only be played on from the tail
end, opposite the end that matches the engine's pips. The "personal
trains" are spokes that grow outward from the engine/ centerpiece
and appear as spokes on a hub. Wooden or plastic hubs are available to
conveniently hold the engine and the "personal trains". The
number of spokes or "personal trains" coming from the engine
are determined by the number of players participating. Spokes can be
squeezed in, if more than 8 players are involved, or if Double-15s are
used.
It is always wise to start the Mexican Train as soon as possible as it
gives more places to play. Try to play your "extra" tiles on
the Mexican Train before you play on your "personal train".
After the starter has played one domino, the next player to the left
does likewise by playing on the Mexican Train, beginning his own
"personal train" leading off from the engine, or playing on
another player's "personal train" if it has a marker on it.
When a player cannot play on his own "personal train", or on
the Mexican Train, or on another player's train, he must draw one tile
and try to play it immediately. If unable to do so, the player passes
and must put his marker out on the last tile in his "personal
train" (even if it has not been started), marking it so that the
last number to be matched shows clearly to everyone. Others can play
indefinitely on that markered train until the "owner" plays on
it and removes the marker. If a player plays a double during play, it is
placed sideways and he must then play a second domino somewhere on the
table. He does not necessarily need to play on the double he has just
played. If he cannot play a second domino, he must draw another tile,
then either play it or place his marker on his personal train.
After a double is played, all play is delayed until someone can make a
play on this double. It doesn't matter if the next player can play
somewhere else or not. He must play a tile on the double tile, even if
he has to play a tile out of his train line-up in his hand (This is
disrupting, but necessary). If players cannot play a tile on the double
tile, they must draw once. If they are still unable to play a tile on
the double, they pass and must place their marker on their
"personal train" even if they had a matching tile to play on
their train before the double was played. This means that once a tile
has been played on the double tile, anyone can play on any
"personal train" that has a marker on it, although this can
really disrupt that train for the owner.
A player can play two doubles, as long as that player is able to play an
additional tile from his hand (he is not allowed to draw) on one of
those double tiles. This means that a player could play 3 tiles in one
turn.
Play then proceeds to the left. When any player is left with just one
tile in his hand, he must give notice to the other players by tapping
his final tile on the table. This allows other players a chance to lower
their score by ridding themselves of a higher numbered tile on their
next turn.
General rules: If a player has a tile in his hand that will play, he
must play that tile. He may not draw another.
If there are no more tiles in the bonepile, a player must pass if he
does not hold a playable tile.
It is possible for a game to end by playing a double alone and no one
being able to play on it.
The game is over when one player has dominoed (played his final tile) or
when the game is blocked because no one holds a playable tile. Then, all
players must count the number of pips on the tiles left in their hands
(0, in the case of the player who has dominoed), and give that number -
their score - to the scorekeeper.
As soon as the first round is completed, the next game begins by pulling
out the 11-11, if playing with a double-12 set, or the 8-8, if playing
with a double-9 set. The starter tile is placed in the middle of the
table for the engine, and the rest of the deck is shuffled before
drawing hands. All "personal trains" and the Mexican Train
must be started with this same numbered new tile. Each new game
thereafter should begin with the next-lowest double being played as the
engine, with the 0-0 tile being the final engine for the last game.
The player with the lowest total score after all the games have been
played is the winner.
5 to 8 players using the double-12 set
(91 tiles). Adaptations can be easily made should your players/sets not
exactly fit this guideline. Double-15 sets (136 tiles) can be used for
even larger groups
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