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"Effective July 1,
2000"
Except when clearly contradicted by these
additional rules, the General
Rules of Pocket Billiards apply.
1. OBJECT OF THE GAME
Nine Ball is played with nine object balls numbered one through nine and
a cue ball. On each shot, the first ball the cue ball contacts must be
the lowest numbered ball on the table, but the balls need not be
pocketed in order. If a player pockets any ball on a legal shot, he
remains at the table for another shot, and continues until missing,
committing a foul, or wining the game by pocketing the 9-ball. After a
miss, the incoming player must shoot from the position left by the
previous player, but after any foul the incoming player may start with
the cue ball anywhere on the table. Players are not required to call any
shot. A match ends when one of the players has won the required number
of games.
2. RACKING THE BALLS
The object balls are racked in a diamond shape, with the 1-ball at the
top of the diamond and on the foot spot, the 9-ball in the center of the
diamond, and the other balls in random order, racked as tightly as
possible. The game begins with cue ball in hand behind the head string.
3. ORDER OF BREAK
Winner of the lag has the option to break. In 9-Ball, the winner of each
game breaks in the next, unless otherwise specified by the tournament
organizer. The following are common options that may be designated by
tournament officials in advance:
(a) Players alternate break.
(b) Loser breaks.
(c) Player trailing in game count breaks the next game.
4. LEGAL BREAK SHOT
The rules governing the break shot are the same as for other shots
except:
1. The breaker must strike the1-ball
first and either pocket a ball or drive at least four numbered balls to
the rail.
2. If the cue ball is pocketed or driven off the table, or the
requirements of the opening break are not met, it is a foul, and the
incoming player has cue ball in hand anywhere on the table.
3. If on the break shot, the breaker causes an object ball to jump off
the table, it is a foul and the incoming player has cue ball in hand
anywhere on the table. The object ball is not re-spotted (exception: if
the object ball is the 9-ball, it is re-spotted).
5. CONTINUING PLAY
On the shot immediately following a legal break, the shooter may play a
"push out." (See Rule 5.6). If the breaker pockets one or more
balls on a legal break, he continues to shoot until he misses, fouls, or
wins the game. If the player misses or fouls, the other player begins an
inning and shoots until missing, committing a foul, or winning. The game
ends when the 9-ball is pocketed on a legal shot, or the game is
forfeited for a serious infraction of the rules.
6. PUSH OUT
The player who shoots the shot immediately after a legal break may play
a push out in an attempt to move the cue ball into a better position for
the option that follows. On a push out, the cue ball is not required to
con-tact any object ball nor any rail, but all other foul rules still
apply. The player must announce the intention of playing a push out
before the shot, or the shot is considered to be a normal shot. Any ball
pocketed on a push out does not count and remains pocketed except the
9-ball. Following a legal push out, the incoming player is permitted to
shoot from that position or to pass the shot back to the player who
pushed out. A push out is not considered to be a foul as long as no rule
(except rules 5.8 and 5.9) is violated. An illegal push out is penalized
according to the type of foul committed. After a player scratches on the
break shot, the incoming player cannot play a push out.
7. FOULS
When a player commits a foul, he must relinquish his run at the table
and no balls pocketed on the foul shot are re-spotted (exception: if a
pocketed ball is the 9-ball, it is re-spotted). The incoming player is
awarded ball in hand; prior to his first shot he may place the cue ball
anywhere on the table. If a player commits several fouls on one shot,
they are counted as only one foul.
8. BAD HIT
If the first object ball contacted by the cue ball is not the lowest
numbered ball on the table, the shot is foul.
9. NO RAIL
If no object ball is pocketed, failure to drive the cue ball or any
numbered ball to a rail after the cue ball contacts the object ball on
is a foul.
10. IN HAND
When the cue ball is in hand, the player may place the cue ball anywhere
on the bed of the table, except in contact with an object ball. The
player may continue to adjust the position of the cue ball until
shooting.
11. OBJECT BALLS JUMPED OFF THE TABLE
An un-pocketed ball is considered to be driven off the table if it comes
to rest other than on the bed of the table. It is a foul to drive an
object ball off the table. The jumped object ball(s) is not re-spotted
(exception: if the object ball is the 9-ball, it is re-spotted) and play
continues.
12. JUMP AND MASS SHOT FOUL
If a match is not refereed, it will be considered a cue ball foul if
during an attempt to jump, curve or mass the cue ball over or around an
impeding numbered ball, the impeding ball moves (regardless of whether
it was moved by a hand, cue stick follow-through or bridge).
13. THREE CONSECUTIVE FOULS
If a player fouls three consecutive times on three successive shots
without making an intervening legal shot, the game is lost. The three
fouls must occur in one game. The warning must be given between the
second and third fouls. A players inning begins when it is legal to take
a shot and ends at the end of a shot on which he misses, fouls or wins,
or when he fouls between shots.
14. END OF GAME
A game starts as soon as the cue ball crosses over the head string on
the opening break. The 1-ball must be legally contacted on the break
shot. The game ends at the end of a legal shot which pockets the 9-ball,
or when a player forfeits the game as the result of a foul.
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