Number of players: 4
Type of Dominoes Used: Double 6
Type of Game: Trump
& Trick Game
Domino set: Two sets of double-6 dominoes; remove all blank tiles.
Object of the game: To be the first team to reach 250
points.
Number of players: 4 players play as two teams of 2 players per team.
Draw lots at the beginning of the game to determine which player
shuffles first. Reshuffle the tiles.
Number of dominoes drawn: Each player draws 10 tiles. This leaves 2
tiles remaining in the boneyard.
The person to the shuffler's left has the first option to bid.
The minimum bid is 60.
There are 10 tricks and each trick is worth 2 points.
Total of 80 points to be won in each hand: 60 (30 points in a double-6
set with 7 blanks removed from the set x 2) + 2 0 (1 0 tricks at 2
points each) = 80
Your bid is a prediction of how many of the 80 points you will win in
that hand. Your bid should be based almost entirely on your own hand.
However, if you win the bid, any points won by your partner during that
hand will also count towards your bid.
If you hold at least 3 tiles from the same suit in your hand, that is
considered a potential bidding hand. That suit will be your trump suit
if you win the bid. If you hold 1 or 2 doubles in addition to 3 tiles
from the same suit, this is considered a strong hand.
The word "trump" comes from the word "triumph." A
domino from the trump suit automatically 'triumphs" over other
dominoes played. Once trumps for the hand have been declared, all 12
dominoes of that suit rank higher than all 30 other dominoes. Regardless
of who plays it, the highest trump played wins any trick. A trump domino
only belongs to the trump suit and not also to the other suit
represented on its face. The other number on the trump domino only
serves to rank trumps among themselves.
For example: If fours are trumps, the 4-4 is the strongest domino of the
hand; the 4-6 beats the 4-5; the 4-5 beats the 4-3; and so on, the 4-1
being the lowest trump. The 4-1 for that hand would beat any tile that
is not from the 4 suit.
The double is the highest domino of each suit, followed in order by the
6, 5, 4, 3, 2, and 1.
A domino whose ends add up to five or a multiple of five is a
“count" domino. There are four count tiles worth 10 points each:
5-5 and 6-4. There are four count tiles worth 5 points each: 4-1 and 3
-2. All 5 -count tiles add up to a total of 60 points. A count scores
extra points for the team that wins it in a trick.
Bidding continues clockwise around the table, with the shuffler always
having the last option to bid. Each player has only one opportunity to
bid. The minimum bid is 50. A player must pass if he is unable to bid at
least 50 or raise a previous bid. If all 4 players pass, all tiles are
returned to the deck and then reshuffled by the player to the left of
the last player to shuffle.
The player making the highest bid is the first player and the player to
declare which suit is trump for that hand. (A player never reveals the
trump suit until he has won the bid and is ready to play the first
tile.)
The first player plays a tile from his hand. Play continues to his left.
The next three plays made by the other players at the table must
“follow suit." This means those three players must play a tile
that is of the same suit as the highest end of the first tile played in
that trick, unless the first player plays a tile with at least one end
from the same suit as what was declared “trumps" for that hand.
In that case, the next five plays made must be a tile with an end from
the trump suit.
For example, if the 6-4 were played first, the other players would have
to follow suit with a 6 from their own hand. But if either end of the
first tile played is of the trump suit, then the trump overrides the
other number and everyone must follow suit with a trump.
If a player holds more than one playable tile in his hand, he may play
any one of them. If a player is unable to follow suit because he does
not hold that suit in his hand, he may play any tile from his hand, even
a trump.
The player who plays the highest tile of the lead suit or the highest
trump wins the trick. The winner of each trick plays the first tile for
the next trick, at which time he may play any tile in his hand.
When all four players have each played one tile, these four tiles are
collectively a trick. There are ten tricks in each hand. Each trick is
worth two points.
One player from each team should collect all the tricks for that team,
regardless of which player won the trick. After each trick has been won,
the tiles should be moved to one side or corner of the table, the 4
tiles side by side and faceup. This simplifies scoring.
Once all 10 tricks have been played, each team should total their number
of tricks (2 points per trick) and their total number of points on count
dominoes collected (5 and multiples of 5), respectively.
If the bidding team makes or exceeds their bid, then that team receives
credit for all the points they won during that hand. In that case, the
opponents also receive credit for any points they won during the hand.
For example: If a team bids 50 and then takes 55 points in the hand,
then it has successfully reached its bid and scores 55 points. The
opponents receive credit for its 20 points.
If a team fails to reach their bid, then that team scores nothing, and
the opposing team receives credit for the original bid they defeated, x
plus the actual points they won during the hand.
For example: If your team wins the bid at the beginning of the game with
a bid of 57 but took only 55 points in the hand, your team would score
0, and the opponents would score 77 points (their 20 points plus your
bid of 57 points).
After each hand, the player to shuffle the tiles rotates to the left
(clockwise). Play continues in this same manner.
The first team to reach 250 points wins. If both teams reach 250 points
on the same hand, the team that made the bid on that final hand is the
winner of the game, regardless of the score.
Variation: A simplified scoring system can be used with one
"mark," or point, awarded for the victory of a hand. The first
team to win 10 marks wins the match.
BIDDING VARIATION:
Nel-O
The object of a Nel-O bid is to take no tricks. A Nel-O bidder's hand
contains tiles so low he believes his opponents will be unable to force
him to take a trick. If Nel-O is the winning bid, players must follow
suit of the tile that is led on each trick, and there are no trumps. .
When a player bids Nel-O, his partner must turn the tiles in his hand
facedown on the table until the end of the hand, while the bidder plays
out the hand with the opposing team. The bidder leads with the first
tile. The opponents follow suit of the higher number of that tile. The
player who wins the trick is in the lead. For the remainder of the hand,
the goal of the opponents is to play lower tiles than the bidder. The
bidder is set if he takes one trick.
Some Nel-O players treat doubles as a separate suit, with every player
following suit with a double if a double is led. Most, however, do not
play by this rule.
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