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Pass
Number of players: 2 - 4
Type of Dominoes Used: Any Domino
Type of Game: Blocking Game

What's unique: A player has the option of passing up his turn and not making a play even when he holds a playable tile in his hand and/or there are still available tiles in the boneyard.

Number of dominoes drawn: For 2 to 4 players, each player draws 7 tiles. If 5 or more are playing, prior to the start of the game players should determine and agree upon the number of tiles each player should draw from the deck. (If 2 players, each draws 7 or 8 tiles; 3 or 4 players, draw 5 or 6 tiles.)

After each player draws his hand from the deck, the remaining tiles are pushed to one side to make up the boneyard.

If a player cannot match a tile with one in the layout, he can draw from the boneyard until he picks a tile that can be played or he can pass up his turn and not making a play even when he holds a playable tile in his hand and/or there are still available tiles in the boneyard. He must keep the tiles he drew but couldn't use on that play. If there are no tiles left in the boneyard, the player passes his turn to the player on his left.

Set domino: Any domino may be used.
After a tile has been set, play continues to the left.

How to play: Each player tries to match the pips on one end of a tile from his hand with the pips on an open end of any tile in the layout. If a player is unable to match a tile from his hand with a tile in the layout, the player passes his turn to the player on his left. Each player may play only one tile per turn.

The first player to get rid of all dominoes announces "Domino!" and wins the came. if none of the players can make a play, the game ends in a block. If a game ends in a block, all the players turn the tiles in their hands faceup, count the pips on each tile, and add them together. The player with the lowest total wins the game and earns the points (1 point per pip) of all the tiles left remaining in his opponents' hands. The player who first reaches 100 points or more is the overall winner.

Set Variations: 1) highest double, and in the event no double is drawn, re-shuffle and re-draw; 2) 6-6, and in the event the 6-6 is not drawn, re-shuffle and re-draw; or 3) highest double, and in the event no double is drawn, play the highest single.
      
Other rules: The game can be played with no spinners (which seems the most often used rule) or by using the first double as the only spinner of the game.

In most places, Pass is played to 100 points. However, there are many different variations, including to 50, 150, 200, or 101 points

 



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